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User Experience



Certificate Program in User Experience

Appealing to a wide audience that includes designers, engineers, information architects, writers, sociologists, and entrepreneurs, this certificate provides a thorough education on how to develop compelling user experiences (UX). Students learn the latest strategies, techniques, and underlying technologies used by leading agencies to develop and deploy world-class user experiences. Areas covered include user research, developing user personas and scenarios, information architecture, responsive design, mobile first, system and user interface design, prototype creation, and usability testing, analytics and analysis. An emphasis will be on learning through making, and evaluation will be based on the application of research with aesthetics being a component but not an end artifact in isolation. Portfolios will display process, prototypes, application scenarios and result observations.


5 Required Courses

DESMA X 481.99AF – User Experience I: Survey

Today’s designers must envision compelling ways to facilitate rich interactive experiences. This course introduces the latest tools, techniques, and technologies used by leading agencies to develop world-class user experiences. Topics include conducting user research, developing user personas and scenarios, information architecture, system and user interface design, prototype creation, and usability testing and analysis. Students develop and present a single comprehensive project for their portfolio that includes usability research and design mockup

DESMA X 479.8K – User Experience II: Iteration

Building on User Experience I, this course draws on real world use cases to introduce a full range of user interface presentation challenges. Instruction covers the total spectrum of interface design standards, including e-commerce websites, service design, and physically based environments. Projects incorporate the full spectrum of screen resolutions and device types, and may include designing interfaces to scale and degrade, and considerations as to cost of implementation. The course prepares students to recognize user experience design problems and iterate solution proposals.

Prerequisite: X 481.99AF User Experience I

DESMA X 489.5F – User Experience III: Applied

In this course, students apply what they have learned in UX I and II to real world case studies and UX design challenges. Students focus on problem solving a project, generating insights, and delivering solutions. Class will include research and observational techniques, the art of information gathering, prototyping, field work, and studio time. Projects will be presented in common outputs such as web and mobile, similar to what would be produced in a professional design firm.

Prerequisite: X 481.99AF User Experience I and X 479.8K User Experience II, or equivalent experience.

DESMA X 499C – User Experience IV: Capstone

In this course, students build on what they have learned in UX III and build out their own project for review and portfolio.  In this hand’s on course, students build a viable User Experience project and go through the professional steps of discovery, design, prototyping, testing, revising, iterating and presenting an applied project for real world application.  Students take the project through the steps a professional incubator would take, involving stakeholders, and experiencing working with investors and VC’s. Pitch sessions at LAVA or similar group.

Prerequisite: X 481.99AF User Experience I, X 479.8K User Experience II, and x489.56 User Experience III or equivalent experience.

DESMA X 481.99FG – User Experience: Software

Creating delightful, meaningful, and easy-to-use digital experiences requires the ability to generate multiple ideas rapidly, iterate quickly, and test the results. This class teaches the tools of the trade: from Sketch, Adobe XD and more for design; to InVision, Principle and Axure for interactive prototyping; to UserTesting.com for user research and testing. Topics include essential UX software and their practical applications, design team collaboration, etc.; to incorporating more theory-based topics, like navigation and architecture, design patterns, and the latest design methodologies. Class projects include rapid design and prototyping, multi-platform design for websites, mobile and native apps, wearables and voice assistants; as well as conducting user research and testing.

1 Elective (4 units) of your choice in the areas of Design Thinking, Web Design, Game Design, etc

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For any questions regarding the User Experience Certificate, please email us at ux@uclaextension.edu or call us at 310-206-1422


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