Curious what you’ll learn in our Unity course sequence? Instructor John Selig tells us more:
Why is Unity important for my design education?
Unity is, in many ways, the future; people think it’s only for games, but with Unity you can build apps, movies, augmented reality experiences, and even VR simulations. People are using it in the health industry, for interior design, and more; it’s an incredibly powerful tool, with room for every type of designer. You can get inspired by what’s possible here.
Why does it require a 3-course sequence?
You could say that what we’re learning to do in the Unity classes really combines every aspect of design; in these courses we learn to build rich interactive experiences, and with that comes the need for creativity, design sense, technical know-how, UX expertise, and so much more. Music? Check. Architecture? Check. Physics? Definitely check! Whatever you’re into, there’s a way to apply it to these projects, so although we cover a lot of ground in each class, it would be impossible to get through everything Unity has to offer in just one quarter!
How will this skill set translate to the “real world” workplace?
Interactive media and games is now the biggest entertainment industry today; bigger than movies, bigger than sports, bigger than music. Maybe that interests you, or maybe you’re just curious to see what it’s about; but either way, part of what you get in the Unity sequence is a strong foundation in programming, and every year this becomes more and more valuable, in every industry. Even if you think you have zero interest in being a programmer, knowing how to “talk the talk” so to speak can give you an edge in a great many careers today.
Can you share a sample assignment?
Sure! Here’s the final project from Unity I: 3D Game Design and Game Engines:
Final Project Unity I: GameJam!
What’s a game jam? Good question!
A game jam is an event where teams or individuals get together and each try to make a small game around a specific theme, within a specific time limit. And that’s exactly what we’re going to do!
Theme: Ghosts, Goblins, Monsters
You can make any kind of game you want, but it has to include ghosts and/or goblins and/or monsters in some meaningful way! If you’re looking for suggestions, see below!
A game where you have to find and defeat ghosts in a scary forest
An app where you use the UI system to create an interactive ghost story
A game where you play as a goblin and try to drive away those pesky humans!
Literally just Pac-Man
A movie that plays out automatically, telling a story—if you go this route, make sure to use Cinemachine, animation, and potentially Unity’s Timeline system (see lecture 7 for more info)
Anything else that you can think of (as long as you can actually build it before the deadline!)
Thanks, John! Enroll in our Unity sequence today.