Congratulations to instructor Van Ditthavong, whose film Sleeping in Plastic will world premiere Oct. 24, 2019 in competition at the 26th Annual Austin Film Festival !
SLEEPING IN PLASTIC is a southern gothic story set in a small Texas town that is awakened when a local high school wrestler gets involved with a drifter and her psychopathic lover. Lives intertwine and spiral violently out of control once he becomes her escort driver and risks everything to save her.
Please join us this Saturday from 10am to 12pm at 1010 Westwood Center to learn more about the Visual Arts program at UCLA Extension. Friends and family are welcome! Light refreshments will be served. No RSVP required.
Online courses don’t meet in real time, so there is no specific time you have to be in front of the computer. The first week of class, log in at your convenience. You’ll see a welcome from instructor Clover Leary, who will walk you through how to navigate the class, where to look first, and how the weeks are scheduled. Then you’ll add your own introduction, including your interests and goals for the class. You can include a picture of yourself as well!
Each week will include a creative assignment that you’ll submit to the group for student and instructor critique. Here’s the first assignment for History of Photography.
• For this assignment you will be turning in two different Portraits inspired by two different photographers.
• Include a brief description with each photograph: (50-100 words) describe the photographer and how you chose to emulate their portraiture techniques. Note: You may offer a completely contemporary interpretation in your work, but if so please
explain how you chose to references the stylistic qualities of the photographers you chose.
• Choose to emulate the stylistic qualities of two of the following photographers:
Hill & Adamson Nadar
William Henry Fox Talbot
Julia Margaret Cameron Mathew Brady
Carefully analyze the photographers’ methods: Study the lighting, composition, backgrounds, camera angle, props and costume elements etc.
You should carefully consider what light sources you want to employ:
If you are using natural light what time of day do you want to photograph?
Do you want to use overcast light or the harder light on a clear day?
Do you want to shoot in shade, filtered light or direct light?
If you are shooting indoors, are you using light from a window, lamps, or both?
Are you also using flash?
Instructors create their own slide lectures for class, which may include images, audio or video. Here are some slides from the first lecture for History of Photography.
Students can chime in on the discussion board to comment on each other’s work, ask questions, and contribute to class discussion. Discussion in an online course is just as important as an in-class environment!
If you’d like to try an online photography class, History of Photography will begin on April 2! Enroll online, or at (310) 825-9971. To learn more about the class, call our office at (310) 206-1422.
Utilize your design thinking skills and further your career as a User Experience Designer while working within a customer-focused, mobile-centric, cross functional team on our core business services. You’ll get hands-on experience working as an in-house UX Designer building extraordinary products for our customers.
You’ll join a team of talented and creative designers, engineers, marketers, and product managers on a mission to change how small businesses start and grow. You will report directly to the Manager of UX in the Glendale office and will have exposure to a wide range of complex projects.
What you’ll do:
Assist in conducting and drawing insights from user research
Participate in UX design workshops, team design reviews, and brainstorming sessions
Sketch, prototype, and iterate quickly to create a shared vision to be implemented by your team
Sharpen your technical skills while mastering and learning new tools and methods to develop and grow your skills as a UX professional
Bring innovative ideas to the table in a collaborative and encouraging environment that supports new and emerging talent
Requirements for consideration:
Current undergraduate student or certificate candidate majoring in HCI, UX Design or other design related field
A professional-level portfolio of wireframe sketches to high-fidelity comps demonstrating a keen eye for detail and an awareness of modern web, mobile, and app trends
Familiarity and some experience with the design life cycle and agile methodologies
You are collaborative and a resourceful self-starter that cares deeply about and wants to understand the customer’s motivations
Must be able highly collaborative and have the ability to clearly rationalize and justify your design decisions
This is a full-time summer internship with a pay rate of $15/h. For more details, and to apply, contact Chris Remmers: firstname.lastname@example.org.
We’re thrilled to be offering coursework this spring in Augmented Reality/Virtual Reality/Mixed Reality as we ramp up our game design course offerings. Instructor Jason Yim tells us all about what students can expect in this exciting course:
AR/MR will become the next computing paradigm. Just like smart-phones and apps changed human behavior and our connection to technology in a matter of years, AR/MR will have the same global effect. Secondly, designing for AR/MR/VR is very different from print or normal design for screen space. The user experience is played out over 3D space and blends with the physical environment, resulting in its own design language and best practices. And lastly, the case studies and guest speakers in this course will offer access and visibility into some of the world’s biggest brands and clients.
Do you have a sample assignment we’ll be working on?
Students will develop and present a concept for a real-world client and brief in mind. During this process they will create a prototype for user-testing in order to validate their concept. The prototype format will depend on the skill set of the student:
• Non-design students can create a paper mock up
• Digital Designers can create a click-through prototype
• 3D artists can produce a POV video
• Coders can create a working UNITY prototype
We will have a dedicated “user-testing” day for students and guests to review each other’s work and to capture results and insights.
What will I take away from this course?
You’ll feel like you spent 11 weeks IN the industry and not just learning about it from the outside.
Day one will start by giving you hands on access to several AR/VR/MR devices. By the end of the course, you will leave with an appreciation of the real-world challenges and opportunities from case-studies and guest speakers as well as your own personal experience developing, prototyping and testing a concept.